

There’s a stun meter, an assist meter, a grab meter, and a guard meter. Let’s see if I can recall all of them here. The fighting mechanics rely on entirely way too many meters. Audio is pretty well done but nothing out of the ordinary for the genre. Music consists of hard-rock guitar riffs and sound effects that are reminiscent of old-school arcade fighting games from the heyday of arcade fighters.

Given, those games are running on much higher budgets. For a 2D fighting game, Vanguard Princess is a very good looking title even though it doesn’t quite hit the visual marks that games like Blazblue or Guilty Gear do. The backgrounds are pretty with a lot of animations occurring within each one. Thankfully, Vanguard Princess has some very nice art design, animations and sprite work, even though the faces on each character look very similar.

Odd sexual innuendo is sprinkled throughout the entire game as well, producing many raised eyebrows from me throughout my playthrough. The cast is comprised entirely of teenage girls in sexy outfits and the game takes every opportunity to flash some up-skirt panty shots every chance it gets. Running on the Fighter Maker 2nd Edition engine, Vanguard Princess is a two dimensional 2-on-2 fighting game with a hardcore Japanese manga aesthetic and art design. Is Vanguard Princess one of those diamond in the rough fighting titles? Eh… not so much. While Vanguard Princes is VERY rough around the edges, the game shows potential for Sugeno and his future titles. A Director’s Cut was released recently that includes some content that was originally axed from the game.

The game is published by California-based manga comic publisher eigoMANGA and available on PC services such as Steam and indie bundle websites. Vanguard Princess is an indie fighting game for the PC designed by ex-Capcom developer Tomoaki Sugeno. No longer do heavyweights like Capcom and Namco release the only worthy fighting games to play thanks to gems from independent studios popping up from time to time. Indie fighting game development has become pretty substantial after successful launches of games like Skullgirls and Divekick.
